Showing posts with label Exemplar. Show all posts
Showing posts with label Exemplar. Show all posts
Sunday, October 29, 2017
:: Random Item—Ink of Mustering Invitation ::
The magical sphere of Conjuration is built on an agreement between the spellcaster and some other sentient eldritch creature, known as a "companion." The pioneers of this sphere in Athanasia contracted their first companions from the ranks of Strangers who visited the infant world. The Strangers signed the first contracts with their otherworldly blood to seal the bond with their spellcaster associates, who were likewise required to sign with their own. Since that time, however, exemplar research has revealed a solution that does not involve such a painful and unnerving process.
Labels:
Conjuration,
Dry,
Exemplar,
Grimoire,
Ink,
Long,
Magical,
Masterwork,
Object,
Random,
RPG,
Stranger
Wednesday, October 25, 2017
:: Random Item—Brick of Invisibility ::
There are few times when genius can present itself quite like a moment of need. I'm certain you are already informed, but there are a good many unexpected things in this world, and a brick with the power of invisibility happens to be just one of them. You've probably already heard this story, but suffer me to tell it again, if you will.
Labels:
Bórean,
Brick,
Enlarged Illusion,
Exemplar,
Grimoire,
Hot,
Illusion,
Invisibility,
Item,
Long,
Random,
RPG
Monday, June 22, 2015
:: Grimoire Class—Exemplar ::
Exemplar
(cleric/witch variant)
by Wm Jay Carter III, inspired by the Incanter class from Spheres of Power
An
exemplar exercises faith in an eldritch patron—be it a Stranger, the Soul of
Athanasia itself, or some other powerful otherworldly entity—to bring about
miracles which would never be possible by mortal means. She qualifies for these
abilities by entering into a covenant with the being that supplies her power.
This
class represents the righteous prophet who serves as the instrument of her
god’s will, the priestess of a nature goddess who does as she will but vows to
harm none, or the willing thrall of a demon who seeks to spread darkness across
the land.
In
Athanasia, a worshipper of the Light or Dark joins an order and is called a
priestess (male: priest). A devotee of the World Soul joins a coven and
is known as a witch (male: wicker). Each order and coven is different,
even among those of the same eldritch patron, but each is commonly led by an
experienced member who officiates at gatherings and admonishes members to
remain faithful to their oaths.
The ways
an exemplar conducts herself—as well as the nature and extent of her powers—are
based entirely on the terms of her oath. An exemplar’s faithfulness to the oath
is rewarded with an increase in power, eventually permitting her to become one
with the power she serves. Such scions of Strange Power are called avatars.
On the
other hand, breaking her oath can only be interpreted as a rejection of her
patron, leaving herself open to the domination of opposing forces. Such
oathbreakers become hags (male: warlock).
Spheres
The Fate
sphere best characterizes the influence of the eldritch patron in the life of
the exemplar. Exemplars of the Light or Dark take the associated spheres,
respectively. Exemplars of the World Soul traditionally take the Destruction
sphere, although the Creation and Nature spheres are available to those with an
open mind. Exemplars gain the sphere aligned with their eldritch patron by
virtue of patron-unique sphere-specific drawbacks (see Eldritch Patrons, below). Any other sphere that aligns with the purposes
of the exemplar’s patron is encouraged.
Labels:
Classes,
Exemplar,
Grimoire,
Pathfinder,
RPG,
Spheres of Power
Sunday, June 21, 2015
:: Random Location—Tor Ysbryd Garreg ::
Tor Ysbryd Garreg
by Wm Jay Carter III, 6/19/15
Nation: Bóreans
Condition: Lush, Holy
Weather: Sprinkles
Color: Redwood
Keyword: Gargantuan
For the last hour of your journey all other conifers have given way to trees as tall as castles—the mighty redwoods. Through the bare lower trunks you see a dim glow the color of lapis gracing the silhouettes of the underbrush; you know you’re close. Finally, as you clear the treeline your full view is overwhelmed by gargantuan hunks of stone piled haphazardly upon one another. Tor Ysbryd Garreg towers above you, above even the tops of the redwood trees.
For the last hour of your journey all other conifers have given way to trees as tall as castles—the mighty redwoods. Through the bare lower trunks you see a dim glow the color of lapis gracing the silhouettes of the underbrush; you know you’re close. Finally, as you clear the treeline your full view is overwhelmed by gargantuan hunks of stone piled haphazardly upon one another. Tor Ysbryd Garreg towers above you, above even the tops of the redwood trees.
The company of bórean exemplars has already arrived, attesting to the efficiency of their tunnels. The avatar of stone steps forward, reciting the final plea of the ritual. You pause just inside the treeline to sit and watch the ceremony. The rain sprinkles your face, the spongy moss yields under your hands, and for a moment you let the sanctity of the place ease the tension in your body. Then, the avatar’s recitation reaches a crescendo, the lapis glow intensifies, and the forest floor begins to tremble…
Labels:
Avatar,
Bórean. Lush,
Einar,
Exemplar,
Fenrir,
Gargantuan,
Grimoire,
Holy,
Human,
Location,
Prominent Feature,
Random,
Redwood,
RPG,
Sprinkles,
Stone,
Stone Spirit,
Temple,
Tor
Saturday, June 13, 2015
:: Random Item—Luz Roxa's Roux of Revelation ::
Luz Roxa’s Roux of Revelation
by Wm Jay Carter III, 6/12/15
Culture: Ranai
Condition: Hot, Wet
Color: Violet
Keyword: Paradigm
The ranai exemplar beckons you to sit beside her at the fire. She reaches into her pack and produces a small flat tin. Opening it, she waves it under her nostrils; you see a brown mashed paste and catch a waft of the nutty scent. Satisfied with the smell, she scoops the tin’s contents into the pot on the fire and quickly adds several violet petals, stirring vigorously.
Invoking the name of her patron, the ranai whispers a few words and there is a poof! as a cloud of smoke rises from the pot. Scooping out a spoonful of the nutty roux—now a deep purple—she offers it to you. The moment it touches your tongue, the world lights up with a network of violet lines—the veins of the leaves on the trees, the veins pulsing through the ranai exemplar, and, you notice with a giddy feeling, the veins in your own body.
Invoking the name of her patron, the ranai whispers a few words and there is a poof! as a cloud of smoke rises from the pot. Scooping out a spoonful of the nutty roux—now a deep purple—she offers it to you. The moment it touches your tongue, the world lights up with a network of violet lines—the veins of the leaves on the trees, the veins pulsing through the ranai exemplar, and, you notice with a giddy feeling, the veins in your own body.
Thursday, June 11, 2015
:: Worldbuilding Semi-Contest Entry—Grimoire ::
This
post (8,730 words) is an entry into the Spheres of Power World-Building
Semi-Contest, as posted on Facebook. According to a post by Adam Myers on
the Spheres of Power Kickstarter page, the
deadline is June 13th. If you want to submit your sample world, check out the
original Facebook post here.
Grimoire
A sample world for Spheres of Power (Pathfinder)
by Wm Jay Carter III, 6/11/15
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Thus empowered, the animals all began changing their shapes to look more like the Strangers, each to varying degrees of success. Those who achieved the transformation perfectly became known as humans, a race favored by the Strangers. Since the Cataclysm, however, the knowledge of how to change one’s shape has begun to fade, and the animal races remain in their hybrid states.
Magic is still available, however, waiting for those who discover their connection to it. Some seek out writings of Strange Wisdom and words of power; these are known as mages. Others find that magic literally flows from their souls like the ley-lines; these call themselves wunderkinder. Shamans commune with the world of spirits, especially those of their ancestors who learned wisdom from the Strangers. The dendrites believe they are the Strangers’ literal children, and are reborn century after century to ensure that Athanasia’s fate is guided by the Strangers’ will. Finally, exemplars make oaths to powerful beings in exchange for their magic, whether they devote themselves to a Stranger of Light or Darkness, or to the World Soul—the very spirit of Athanasia—thus harnessing its primal elements.
Athanasia itself is a young world, full of new beginnings. The first kingdom, Euzoria, was formed only a few hundred years ago. Euzoria is the home of humans, with the rest of Athanasia’s animal races living in their own communities. Thanks to the wisdom of the Strangers the denizens of Athanasia have enjoyed relative peace. But that peace is not without growing pains.
The córeans roost at Bristlebane, at the height of Mount Córea. Meanwhile their rivals, the seraphim, occupy the Pirium Spire, floating over the Eye of the World. The leonians roam the Ranai Forest, the sirens swim the Siren’s Sea, and the bóreans remain secluded in their tunnels near the outskirts of the Eye of the World. Many other animal races dot the planet, such as the merrows, draconians, ranai, and fenrir.
While none of the animal races share the organized government peculiar to humans, they are no less loyal to their own kind. Members of the animal races follow communally-respected leaders for as long as they remain relevant, and then govern their own local tribes internally when there is no immediate need for regional coordination. This has resulted in most of the animal races remaining localized to their own homelands, while the humans explore and expand year after year, spreading across most of the known world.
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