Showing posts with label Seraphim. Show all posts
Showing posts with label Seraphim. Show all posts

Thursday, October 26, 2017

:: Random NPC—Pukajaak, Seraph Aristocrat ::

Emerging from the tree line, you see the City of Wellstan come out of hiding. High on the cliff to your left is the mage's academy, large and imposing, creeping as it were over the edge as if ready to jump from the top of the icy waterfall to come crashing down on the common buildings below. The blanket of night offers camouflage for the numerous winged forms flying up and down from the city to the academy and back, the sequins of stars being blackened only momentarily as seraphs pass before them.

Just as you release a contented sigh do you see a bright light emerge from the inside of the academy's highest window. The light leaps from the balcony and coasts down in a lazy arc toward you. Only when it comes close do you realize that the light has a voice, and that it is shouting over the rush of the waterfall.

"Why haven't you shown yourselves up? We've been expecting you!" the light shouts, and only as the creature lands do you see that it is a tall seraph wearing a circlet made of the famed pirium—a magical metal that absorbs sunlight during the day, and releases it in darkness. The light from the circlet envelops the seraph woman in a halo that reveals, but does not afflict your eyes as the brash sun would. The halo highlights her colorful cultured regalia, elegant white bat-like wings, and long snow-white hair. She folds her hands in front of her and only then do you notice the ring finger of her left hand is covered by a tight-fitting articulated metal sleeve, or else has been entirely replaced by a masterfully-crafted silver prosthetic.

Your seraph envoy catches your gaze. "A childish mistake," she shouts against the crash of the falls. "One I will never repeat," she adds dismissively. "Are you ready, or do you dawdle to insult me? Come, let us away."

Tuesday, October 24, 2017

:: Random Location—Shrine Rest, Trading Post on the Open Sea ::

You know how if you want the freshest seafood there is, you go all the way down to the docks to that one restaurant that actually sits over the water and the cook scoops up the fish right out of the sea? Yeah, Shrine Rest is that place, but for landlubber stuff. And they mostly sell to sea-folk.

The place is on an island just off the coast and it's run by mermaids. Sorry, Sirens. (They don't like it when you call them mermaids; there's men-folk, too.) Built by a pair of carpenters named Maiara and Aputsiaq. Sisters. That was decades ago, though, so they're well past their good working years. They got the brilliant idea for the place from that one restaurant on the docks, except they made it for sea-folk who wanted to get a taste of the shore life. Tale's worth a listen if you got a sec. Yeah? Good, listen up...

Friday, June 26, 2015

:: Random Location—Pillars of Qilak ::

Pillars of Qilak
by Wm Jay Carter III, 6/24/15


a seraph
Monument: Henge
Nation: Seraphim
Condition: Wild, Elaborate
Weather: Thunderstorm
Color: Light Brown
Keyword: Awesome

After strapping the pirium-wrapped bracers to your arms you tighten the pirium-toed boots on your feet to ensure they don’t fall off mid-flight. The company of seraphim surround you, caked in the light brown mud significant to their religious rituals. The lead escort gives you the nod to activate the levitation gear. Doing so, you rise with them into the night. Lightning flashes in the distance and the thunder soon follows, cracking and rumbling across the cloudy sky as if in recognition of the seraph who lies dead high above.
The funeral site is composed of a levitating henge of pirium pillars encircling the sacred space, blue electricity infrequently snapping between them. In the center hovers a pirium bier, bearing the body of the slain. All around, the attending seraphim don their pirium circlets, glowing brightly in the night, making the scene feel somewhat like a candle-light vigil in a human cathedral. When all have gathered an elaborate ritual begins, thunder rolling after each plea to the Strangers of Darkness. At last, all seraphim close their eyes and the pirium henge is lit up by a web of blue lightning. When you look again, the body of the deceased is gone.

Saturday, June 20, 2015

:: Random Item—Key of Kannux ::

Key of Kannux
by Wm Jay Carter III, 6/18/15


a seraph
Tool: Locks/Picks
Culture: Seraphim
Condition: Dirty, Appealing
Color: Tomato Red
Keyword: Liquid


As you march along the forest path you occasionally hear the heavy thud of someone chopping wood. Soon enough you pass a cottage where a dark-haired man is doing just that, the muscles of his bare back flexing beneath his pale white skin with every downstroke. He stoops to gather a few logs and when he stands you see a badge of black metal fixed to his chest, carved with delicate appealing swirls.
Uncertain how the badge manages to stay attached to bare skin, you greet the man and ask about the curiosity. Without responding, the pale man drops the wood in his arms and rips the badge away from his body, revealing a long serrated wooden spike that oozes with thick liquid the color of ripe tomatoes. He offers it to you, evidently unaffected by the fresh wound the spike left behind. “Perhaps you’d like it for yourself,” he says, his dark eyes becoming hungry, his teeth sharpening by the moment. “I won’t need it any longer…”