Showing posts with label Dendrite. Show all posts
Showing posts with label Dendrite. Show all posts

Sunday, June 28, 2015

:: Random Item—Mandeep's Living Nightmare ::

Mandeep’s Living Nightmare
or Dying for Merciful Nirvana
by Wm Jay Carter III, 6/25/15


a grimoire
Books: History
Culture: Sirens
Condition: Dirty, Intact
Color: Pastel Pink
Keyword: Nirvana

The siren guarding the underwater grotto agrees to let you pass only on the condition that you read a passage aloud from a book in her collection. When you agree she selects a volume bound in the hides of pink starfish and slimy with algae. Opening the book you discover that it is a history of one Mandeep, a draconian dendrite who once sought to find release from reincarnation and offer her soul to the void of nothingness.
The passage you select details Mandeep’s final attempt at lasting release—a long off-white gown woven from the tendrils of poisonous jellyfish. Upon entering a lake deep within an undersea grotto, Mandeep’s record says that the dress’ poison would sink into her skin and obliterate her soul, granting her true death. After reading the passage you look up to see the siren gazing at the water of the lake with bitter reminiscence. Taking the book from you again she wordlessly escorts you into the grotto.

Saturday, June 27, 2015

:: Random NPC—Yale, Bórean Dendrite ::

Yale (“Fertile Upland”)
by Wm Jay Carter III, 6/25/15


a bórean
Race: Bórean
Age: Adult
Gender: Female
Stature: Short
Physical: Small Head
Outwardly: Paranoid
Inwardly: Desperate
Profession: Physician
Magic: Dendrite—Awakened
Animal: Lion “Caerwyn”
Catchphrase:You there. Is the Winslie village up ahead? Tell me truths or I will know! Hurry, speak!”

As you leave the Winslie village toward the Dreaming Desert you see a strange sight; out on the horizon a silhouette wavers in the heat. You take it to be a lion, but struggle to understand why it has the upper body of a snouted creature, complete with two massive clawed hands, growing out of its neck. You shake your head, wondering if the sands have already begun to take hold on your mind. Regardless, the silhouette is fast approaching.
When the beast reaches you at last, your eyes correct themselves—it is not one beast but two. The snouted creature turns out to be a bórean with an exceptionally small head. The mole-woman reins in her snow-white mount and hails you from a cautious distance. “You there. Is the Winslie village up ahead? Tell me truths or I will know! Hurry, speak!”

Monday, June 22, 2015

:: Grimoire Class—Dendrite ::

Dendrite (druid variant)
by Wm Jay Carter III, inspired by the Hedgewitch class from Spheres of Power
All living things were created to create again, and by participating in this circle of life the dendrite participates in nature’s inherent magic. Like the seed, the dendrite is meant to grow, achieve the height of her magical potential, and then pass her strength on to the next generation so that the cycle may continue. A dendrite sees all things—including herself—as zoe (“alive”), and therefore equal. She harnesses the land, the animals, and the plants to perform her magic. This, she believes, gives the lives of her fellow zoe greater purpose as she increases in wisdom and power.
Dendrites refer to themselves collectively as the Circle, or the Circle of Life. While not strictly an order in the same sense as a group of exemplars, it shares a similar structure. Instead of being led by one dominant leader, however, each dendrite looks to their elders (whether physical or mental) for guidance.
One is either born a dendrite, or will never be one as long as they live. To be One Who Knows the Oaks is a birthright of the Strangers’ true descendants. For this reason, the majority of dendrites are human, although the Circle will not turn away members who happen to be of another race. They do actively contend against those that claim the members of the Circle are not the literal descendants of Strangers, however.
Those who practice druery (the rituals of the dendrites) but are not descendants of the Strangers are called rangers. Only by being inducted into the Circle and participating in the Rites of Fertility can a ranger become eligible for rebirth within the bloodline. Therefore, if you ask a ranger whether all her years living with the Circle will ever result in her becoming a dendrite, the answer must be literally “not in this life.”
Those known to be of the dendritic bloodline begin their education within the Circle at a very young age. The initiate is taught of the cyclical path all dendrites walk. She learns respect for nature, and the rites of the World Soul. She is encouraged to explore the world and search for some soul, location, or object that might spark the fire of her Strange Memory.
At some time during her wanderings, the initiate recognizes a soul with whom she shares a bond like no other, her animal companion, whom she has known through all her lives. Her mind begins to open itself to knowledge she once had, other souls she was once acquainted with, and experience from her former lives. This event, called the Awakening, marks the beginning of her true life as a dendrite.
A dendrite’s awakening continues throughout her life. Indeed, she does not truly learn new skills or develop new talents, she simply remembers the ones she already had and picks up where she left off.
Some dendrites literally dedicate their lives to meditating on their past incarnations, only to come out of the trance decades later. When they do so, they bear centuries of experience, and—no matter their apparent age—are thereafter known as elders, for they have truly become old souls.
Spheres
Dendrites have access to the powers of the physical world, favoring the Dark, Enhancement, Light, Nature, and Weather spheres. Their meditations on the circle of life make the Death, Divination, and Life spheres logical choices as well.

Wednesday, June 17, 2015

:: Random Item—The Sage Sage Bow ::

The Sage Sage Bow
by Wm Jay Carter III, 6/16/15


a ranai bulb-lantern bearer
Weapon: Bow
Culture: Ranai
Condition: Small, Pristine
Color: Sage
Keyword: Splendor


One of the bulb-lantern bearers draws the curtain of willow-branches to the side, permitting you to enter the sanctuary of the legendary Sapo Velho. The venerable ranai elder dendrite seems not to notice you, but continues croaking softly and steadily. Following the instructions you were given, you kneel on the rock nearest Sapo Velho and lay the tiny bow down before the elder. The old frog reaches out, takes the bow, and holds it beside his head—all without breaking his meditative state, it seems, for he continues to snore in froggy fashion.
You wait impatiently for him to get on with it, but it seems the ranai is waiting for something. Then, as quickly as he might have snapped a fly from the air, his fingers pluck the bowstring. The sound resonates throughout the sanctuary, and suddenly a rush of color fills your vision as if every living thing—and perhaps even the earth itself—began giving off its own unique light. The sight is enchanting, and after another moment of drinking in the sight, it fades. You stand, bow, and escort yourself from the sanctuary, feeling that the old frog has given you a great gift indeed.

Thursday, June 11, 2015

:: Worldbuilding Semi-Contest Entry—Grimoire ::

This post (8,730 words) is an entry into the Spheres of Power World-Building Semi-Contest, as posted on Facebook. According to a post by Adam Myers on the Spheres of Power Kickstarter page, the deadline is June 13th. If you want to submit your sample world, check out the original Facebook post here.

Grimoire
A sample world for Spheres of Power (Pathfinder)
by Wm Jay Carter III, 6/11/15


In the beginning, the animals of Athanasia knew of neither humans nor spellcasting. Then, the Strangers—semi-divine beings from another world—came and taught the animals how to harness mana and bend it to their will. Since that time magic has criss-crossed the land in rivers called ley-lines, fueling magic for both good and ill.
Thus empowered, the animals all began changing their shapes to look more like the Strangers, each to varying degrees of success. Those who achieved the transformation perfectly became known as humans, a race favored by the Strangers. Since the Cataclysm, however, the knowledge of how to change one’s shape has begun to fade, and the animal races remain in their hybrid states.
Magic is still available, however, waiting for those who discover their connection to it. Some seek out writings of Strange Wisdom and words of power; these are known as mages. Others find that magic literally flows from their souls like the ley-lines; these call themselves wunderkinder. Shamans commune with the world of spirits, especially those of their ancestors who learned wisdom from the Strangers. The dendrites believe they are the Strangers’ literal children, and are reborn century after century to ensure that Athanasia’s fate is guided by the Strangers’ will. Finally, exemplars make oaths to powerful beings in exchange for their magic, whether they devote themselves to a Stranger of Light or Darkness, or to the World Soul—the very spirit of Athanasia—thus harnessing its primal elements.
Athanasia itself is a young world, full of new beginnings. The first kingdom, Euzoria, was formed only a few hundred years ago. Euzoria is the home of humans, with the rest of Athanasia’s animal races living in their own communities. Thanks to the wisdom of the Strangers the denizens of Athanasia have enjoyed relative peace. But that peace is not without growing pains.
The córeans roost at Bristlebane, at the height of Mount Córea. Meanwhile their rivals, the seraphim, occupy the Pirium Spire, floating over the Eye of the World. The leonians roam the Ranai Forest, the sirens swim the Siren’s Sea, and the bóreans remain secluded in their tunnels near the outskirts of the Eye of the World. Many other animal races dot the planet, such as the merrows, draconians, ranai, and fenrir.
While none of the animal races share the organized government peculiar to humans, they are no less loyal to their own kind. Members of the animal races follow communally-respected leaders for as long as they remain relevant, and then govern their own local tribes internally when there is no immediate need for regional coordination. This has resulted in most of the animal races remaining localized to their own homelands, while the humans explore and expand year after year, spreading across most of the known world.