Showing posts with label Settlement. Show all posts
Showing posts with label Settlement. Show all posts
Saturday, November 11, 2017
:: Random Location—Kala, Cloud Forest Settlement ::
The Ranai Forest almost seems to press in on all sides, but your next push through the underbrush surprises you by offering less resistance than you expected. You land in a patch of strawberries on the shores of a massive lake that stretches out before you. At first you feel a sense of vertigo as the mirror-surface of the water perfectly reflects the expansive sky, interrupted only by the inverted image of the white tower standing guardian on the opposite bank.
Long red banners, like trails of blood, weep from the windows set near the tower's height. A unexpected and crisp wind suddenly rushes down from above, sending concentric circles across the lake, revealing the true grey color of the water in the diminishing waves.
Past the tower you see a field of inky black flowers, dotted here and there with an anomalous vibrant pink. On this side of the field, set low into the ground—and therefore almost escaping your notice—squats a long row of stone rooms with large barred gates for roofs. Nearby, a man with skin as white as salt and hair black as oil struggles in the grasp of a pair of swordsmen. The swordsmen unceremoniously throw him into one of the squat jail cells, slamming the gate and locking it after him. The swordsmen dust off their gloves, shake hands, and walk away into the field of black.
Beyond the field, the settlement itself awaits. Unlike most, it is not a simple collection of independent structures, but rather an interlocking complex of homes, businesses, and public spaces, all built into, from, or adjoining the natural verdure. In the center of this elaborate web, one tree in particular—tall, thick, and ancient—displays the windows of a five-storey inn. From the fourth of these storeys extends a bridge of living wood, reaching out to the middle of a neighboring tree where a general store perches among the higher branches.
Labels:
Chaotic Good,
Cloud Forest,
Córean,
Crisp,
Field,
Grimoire,
Jail,
Lake,
Living Wood,
Location,
Pirium,
Random,
RPG,
Settlement,
Tower,
Vampire,
Windy,
Wizard
Saturday, October 28, 2017
:: Random Location—Haf, Desert Settlement ::
The desert offers you nowhere to hide; the sun pounds down upon you without mercy. From a good many miles away, atop a tall mesa, you see the ruins of Haf’s signature henge, marking the burial grounds of the settlement’s most notable leaders. The desert’s dry, brown desert brush began to all look the same to you when suddenly it turns lush, green, and vibrant. Only now do you realize that—besides being terribly hot—the air has now grown steamy. Your mount kicks up less dust as you get closer, and the trail signs are noticeably cleaner.
The path dips downward into a delve that guides you further into the settlement. Just before you lose sight of the horizon, you feel a cool rush of wet air rise up to meet you. Only as you enter the settlement do you begin to hear the roaring waterfall that you were told would be waiting for you inside the rock formation—a cool, welcoming, subterranean oasis. A certain calm settles over you as you ride between the rounded adobe domes, half of which are built into the side of the mesa. Curious owlfolk peek out from their curtained windows—it is not yet night, and your entry is disturbing their sleep.
The path dips downward into a delve that guides you further into the settlement. Just before you lose sight of the horizon, you feel a cool rush of wet air rise up to meet you. Only as you enter the settlement do you begin to hear the roaring waterfall that you were told would be waiting for you inside the rock formation—a cool, welcoming, subterranean oasis. A certain calm settles over you as you ride between the rounded adobe domes, half of which are built into the side of the mesa. Curious owlfolk peek out from their curtained windows—it is not yet night, and your entry is disturbing their sleep.
Labels:
Clean,
Grimoire,
Henge,
Lawful Good,
Location,
Pleasant,
Random,
RPG,
Semi-arid Desert,
Serene,
Settlement,
Steamy,
Tomb,
Waterfall
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