Showing posts with label Lawful Good. Show all posts
Showing posts with label Lawful Good. Show all posts
Saturday, November 4, 2017
:: Random NPC—Dagrun, Foxfolk Cavalier ::
Your first impression of the knight is that he is awfully short...until he removes his helmet and reveals himself as a foxfolk. In which case, you muse, he is a very tall fox. Nevertheless, he would be even taller if his back did not involuntarily bend him forward as it did. His exotic vestments don't seem to match his gloomy expression any more than the dulcet tones of his voice match his indifferent attitude.
"I am here for the evildoer," the knight states with an aloof sing-song, and dismounts from the saddle atop the large sea turtle that passes for his mount. As the knight's piercing stare scans the coast, you have a moment to take in the unlikely pair. Two-of-a-kind, you think; both rider and mount having dome-shaped armored backs. A turtle of any variety would be an impractical choice for transportation on the mainland, to be sure, but here in the island hamlet of Columnden it must suit the knight's purpose.
At last the knight ceases glaring out at the horizon and actually regards you for the first time. "Well," he sighs apathetically, "you certainly don't look like an evildoer. Do let me know if you see one, will you? Simply ask for Dagrun; they know me here. There's a good citizen." And leaving his turtle companion munching on saltbrush, Dagrun marches inland to find his quarry.
Labels:
Cavalier,
Dulcet,
Exotic,
Foxfolk,
Gloomy,
Grimoire,
Hunchback,
Indifferent,
Lawful Good,
NPC,
Random,
RPG,
Sea Turtle,
Tall,
Very Young
Saturday, October 28, 2017
:: Random Location—Haf, Desert Settlement ::
The desert offers you nowhere to hide; the sun pounds down upon you without mercy. From a good many miles away, atop a tall mesa, you see the ruins of Haf’s signature henge, marking the burial grounds of the settlement’s most notable leaders. The desert’s dry, brown desert brush began to all look the same to you when suddenly it turns lush, green, and vibrant. Only now do you realize that—besides being terribly hot—the air has now grown steamy. Your mount kicks up less dust as you get closer, and the trail signs are noticeably cleaner.
The path dips downward into a delve that guides you further into the settlement. Just before you lose sight of the horizon, you feel a cool rush of wet air rise up to meet you. Only as you enter the settlement do you begin to hear the roaring waterfall that you were told would be waiting for you inside the rock formation—a cool, welcoming, subterranean oasis. A certain calm settles over you as you ride between the rounded adobe domes, half of which are built into the side of the mesa. Curious owlfolk peek out from their curtained windows—it is not yet night, and your entry is disturbing their sleep.
The path dips downward into a delve that guides you further into the settlement. Just before you lose sight of the horizon, you feel a cool rush of wet air rise up to meet you. Only as you enter the settlement do you begin to hear the roaring waterfall that you were told would be waiting for you inside the rock formation—a cool, welcoming, subterranean oasis. A certain calm settles over you as you ride between the rounded adobe domes, half of which are built into the side of the mesa. Curious owlfolk peek out from their curtained windows—it is not yet night, and your entry is disturbing their sleep.
Labels:
Clean,
Grimoire,
Henge,
Lawful Good,
Location,
Pleasant,
Random,
RPG,
Semi-arid Desert,
Serene,
Settlement,
Steamy,
Tomb,
Waterfall
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