Tuesday, July 24, 2018

:: FeyGen Prompt #4 ::

SETTING—Zeferino's home
Location: Divine Dirty settlement, kingdom of Ewerercastle
Environment: Mild Mostly Cloudy tundra
Name: Fairy Ringdale
Prominent Places: dining hall, Fairy Ring, Wall, Glen
Leader: Teofilo, manager
Demographics: Neutral Evil ranais
Prominent Professionals: Bookbinder, Organist

HERO
Name: Zeferino (''West Wind'')
Identity: adult male ranai
Physical: a grimy look, wears hand-made vesture
Attributes: Smart, Resolute, Weak, Fragile
Beliefs: Neutral Evil, worships The Djinn
Personality: well-spoken
Voice: high, hoarse
Motivations
    ''I want to save my mother.''
    ''I fear failing my old rival.''
Experience
    Class: Mage (Scholar Magician)
    Craft: Mason
    Knowledge: Information Broker
    Perform: Minstrel (Lute)
    Profession: Chanter
    Skills: proficient liar, incapable linguist
Combat: Sickle, Throwing Knife
Good Movement: climb, Bad Movement: run

___________________________________


RISING ACTION
    Zeferino's mentor, Vincente, said to him: ''I've heard you say 'I want to save my mother,' but you must never do so.'' But Zeferino tried to anyway. Later, Zeferino overheard his mentor sigh and say to himself: ''I was almost able to see justice served...''
    Zeferino's sister, Nicolau, asked his mentor about Zeferino. Zeferino's mentor told his sister what she wanted to know.

MAJOR CONFLICT
    Secretly, Zeferino's sister, Nicolau, said to herself: ''I am going to never do harm,'' and then banished Zeferino's mentor, Vincente, from the settlement. Zeferino was sentenced to death. Later, he was secretly freed by his new acquaintance Calfuray and left the settlement to right the wrongs committed by his sister.

PLOT
    Zeferino encountered his old rival, Dimas, who asked Zeferino to divide property between him and his new acquaintance, who disputed the claim. Zeferino reconciled the dispute. Zeferino gained the legendary Auran Witch's Blessing of The Djinn by taking it from his old rival, Dimas.
    Zeferino encountered his sister, Nicolau, in Fairy Ringdale, where hie found his sister vulnerable and slew her outright.
    Zeferino rescued his mentor, Vincente, from banishment by reviving the dead.
    Zhen, the queen, tested Zeferino to see if he was a skillful linguist. Zeferino passed the challenge with the help of his new acquaintance, Bai.
    Zeferino's sister, Nicolau, committed suicide.

FALLING ACTION
    Zeferino payed the queen a dowry for the princess's hand in marriage. She and Zeferino were married. And they lived in comfort and happiness until the end of their days.
__________________________________

PRESENT RELATION—Zeferino's mentor
Name: Vincente (''Conquerer'')
Identity: young male ranai
Physical: a minor nose scar, wears approachable garb
Attributes: Clever, Resolute, Weak, Slow
Beliefs: Lawful Neutral, worships The Shaitans
Personality: curious
Voice: even, strangled
Motivations
    ''I want to see justice served.''
    ''I fear being seen as a disgrace.''
Experience
    Class: Expert (Folklorist)
    Craft: Calligrapher
    Knowledge: Engineer
    Perform: Flautist (Penny Whistle)
    Profession: Courier
    Skills: expert liar, bungling tinkerer
Combat: Flail, Bola
Good Movement: climb, Bad Movement: run

VILLAIN—Zeferino's sister
Name: Nicolau (''Victory of the People'')
Identity: young female ranai
Physical: a frail physique, wears provocative costumery
Attributes: Strong, Tough, Uncouth, Slow
Beliefs: Neutral Good, worships The Djinn
Personality: scared
Voice: even, singsong
Motivations
    ''I want to never do harm.''
    ''I fear never becoming strong.''
Experience
    Class: Warrior (Mercenary)
    Craft: Mason
    Knowledge: Historian
    Perform: Percussionist (Castanet)
    Profession: Moneylender
    Skills: expert listener, inexperienced rider
Combat: Flail, Blowgun, Half-plate Suit, Buckler
Good Movement: climb, Bad Movement: run

DISPATCHER—Zeferino's new acquaintance
Name: Calfuray (''Violet'')
Identity: juvenile male siren
Physical: fluid movements, wears informal regalia
Attributes: Strong, Tough, Frail, Wavering
Beliefs: Neutral Good, worships The Djinn
Personality: depressed
Voice: high, quavering
Motivations
    ''I want to frame my grandfather.''
    ''I fear causing my son to suffer.''
Experience
    Class: Cavalier (Knight)
    Craft: Weaponsmith
    Knowledge: Theologist
    Perform: Orator (Food Codex)
    Profession: Chaplain
    Skills: proficient escape artist, rookie healer
Combat: Morningstar, Throwing Knife, Banded Suit, Heavy Shield
Good Movement: climb, Bad Movement: run

DONOR—Zeferino's old rival
Name: Dimas (''Sunset'')
Identity: juvenile male ranai
Physical: a shaggy look, wears hand-made attire
Attributes: Clever, Resolute, Weak, Fragile
Beliefs: Chaotic Neutral, worships The Shaitans
Personality: bashful
Voice: even, gruff
Motivations
    ''I want to visit the ideal place.''
    ''I fear being insignificant.''
Experience
    Class: Expert (Performer)
    Craft: Locksmith
    Knowledge: Historian
    Perform: Chanter (Hymnal)
    Profession: Information Broker
    Skills: brilliant liar, incompetent healer
Combat: Staff, Throwing Knife
Good Movement: climb, Bad Movement: run

HELPER—Zeferino's new acquaintance
Name: Bai (''Cypress'')
Identity: dead male merrow
Physical: a shifty gaze, wears informal garb
Attributes: Strong, Tough, Dull, Wavering
Beliefs: Chaotic Good, worships The Great Spirit
Personality: rude
Voice: low, silvery
Motivations
    ''I want to bring everything down.''
    ''I fear losing my new rival.''
Experience
    Class: Expert (Professional)
    Craft: Jeweler
    Knowledge: Information Broker
    Perform: Fiddler (Viol)
    Profession: Animal Trainer
    Skills: capable linguist, incompetent escape artist
Combat: Scimitar, Bow
Good Movement: climb, Bad Movement: run

ROYAL HEIR—princess of Ewerercastle
Name: Yun (''Cloud'')
Identity: adult female merrow
Physical: a twitchy eye, wears non-traditional wardrobery
Attributes: Strong, Resolute, Foolish, Fragile
Beliefs: Neutral Evil, worships The Djinn
Personality: pained
Voice: low, grating
Motivations
    ''I want to prevent a catastrophe.''
    ''I fear being impotent.''
Experience
    Class: Aristocrat (Commander)
    Craft: Inventor
    Knowledge: Herald
    Perform: Orator (Food Codex)
    Profession: Pianist
    Skills: adept investigator, bumbling liar
Combat: Chakram, Throwing Hammer
Good Movement: climb, Bad Movement: run

ROYAL RULER—queen of Ewerercastle
Name: Zhen (''Truth'')
Identity: dead female merrow
Physical: a thin frame, wears approachable garments
Attributes: Strong, Resolute, Foolish, Slow
Beliefs: Neutral Evil, worships The Djinn
Personality: disoriented
Voice: high, husky
Motivations
    ''I want to have everything just so.''
    ''I fear being mediocre.''
Experience
    Class: Aristocrat (Commander)
    Craft: Inventor
    Knowledge: Dungeoneer
    Perform: Orator (Food Codex)
    Profession: Ewerer
    Skills: adept appraiser, bumbling acrobat
Combat: Mace, Crossbow
Good Movement: climb, Bad Movement: run

LEGENDARY ITEM—Blessing
Name: Auran Witch's Blessing of The Djinn
The ''Auran Witch's Blessing of The Djinn'' is a legendary Obsidian Flute blessed by The Djinn with Auran Witch's magic.

HOME KINGDOM—the ruling capital of Zeferino's home
Name: Ewerercastle
Location: Large Ancient kingdom
Environment: Chilly Sprinkly glacier
Prominent Places: resort, Ice Mine, Column, Maypole
Leader: Shui, ruler
Demographics: Chaotic Evil merrows
Prominent Professionals: Inventor, Ewerer

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