Sunday, November 12, 2017

:: WRITING BLITZ—Random Items ::


This +4 Kama is made of cedar, which gives it a distinctive aroma, but also poses a problem when keeping any kind of edge to the blade. For this reason, it deals bludgeoning damage instead of slashing damage. On a critical hit, the kama charms the hit creature per the Suggestion greater charm Mind power (DC 25). If the recipient fails, the thought occurs to them—as if they had thought of it themselves—that they should sit and think about what they have done. At the next available opportunity (after combat ends, for example), the creature finds a suitable location to sit and think. The creature then remains in that location, dedicating their time to thinking for the next 20 hours. This consumes 2 of the kama's spell points. A creature that makes its saving throw cannot be affected by another suggestion from the kama for 24 hours.


This +3 chain shirt has been painstakingly crafted out of a massive lode of tiger's eye, each ring carved from the gemstone in such a way that it is already linked to the others nearby. Whenever the wearer of the chain shirt is struck by an attack, the chain shirt automatically creates a visual and tactile duplicate of the wearer in an adjacent square, under the control of the wearer. Those who touch the duplicate are convinced that it is a physical duplicate of the wearer, however, any creature that attacks, or is attacked by the duplicate may make a DC 25 Will save to disbelieve. The duplicate lasts for 20 minutes, or until dismissed by the wearer. Each duplicate created in this way consumes 1 of the chain shirt's spell points. A creature that makes its saving throw automatically disbelieves any future duplicates created by the chain shirt for the next 24 hours.


The wearer of this corset may strike a defensive pose as a standard action. Doing so expends one of the corset's spell points and creates a Totem of Stability which affects the wearer's allies within a 100 ft radius and lasts for 20 rounds. This area is also filled with a strong static charge that makes the hair of those inside stand on end. So long as the wearer of the corset remains within range of the Totem, she may strike an offensive pose as a standard action. Doing so expends one of the corset's spell points and allows her to make an Electric Blast melee touch attack or ranged touch attack within Close range. This attack deals 20d6 points of damage.


This small masterwork keelboat comes with its own roguish helmsman. The boat has four seats, each of which controls a single oar. As soon as each oar is attended by an oarsman, an extraplanar companion appears at the tiller and silently begins steering the ship with expert skill, even responding to typical sea-faring commands issued by the owner of the boat. It remains as long as at least one oar is attended. In addition, the Helmsman shares a telepathic Link with the owner while both are on the same plane of existence. Summoning the Helmsman consumes one of the keelboat's spell points. If the keelboat has no spell points remaining, the Helmsman will not appear.

The Helmsman is concealed by a long, hooded cloak, has the statistics of a CL 20 biped companion (Str 16, Dex 12, Con 13, Int 8, Wis 12, Cha 11, +10 Profession: Sailor, +7 Stealth), and can even aid the crew in combat, dealing 1d4+3 damage on a successful attack +3d6 sneak attack damage (when applicable). The Helmsman has no feats, and the following Rogue Talents: Assault Leader, Bleeding Attack*, Crippling Strike* (Adv), Distracting Attack*, Entanglement of Blades* (Adv), Hunter's Surprise (Adv), Knock-Out Blow* (Adv), and Slow Reactions.

*Talents marked with an asterisk add effects to the Helmsman's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.


This linden stave is embedded with a large tourmaline in its handle. As a standard action, the wielder can spend one of the stave's spell points to teleport a willing or unwilling touched creature into an Extradimensional Room of up to 200 cubic feet in size, arranged as the wielder wishes (DC 25 Will save). The space remains for 20 rounds. During this time, as a standard action, the wielder may Swap Places with the creature inside the Extradimensional Room. Likewise, the wielder may spend another spell point to teleport another willing or unwilling touched creature (DC 25 Will save). If both creatures fail their saves, the touched creature and the creature inside the Extradimensional Room then Swap Places.


This linen-bound book has been reinforced with iron and embellished with naturally-occurring geode. It contains the magical notes of Moema, a powerful halfling mage. Any mage who has studied Moema's Grimoire gains access the following options when gaining new spheres and talents: the War sphere, Totem of Stability, Commander, and Totem of Enemies.

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