Last year my brother-in-law, Jeremiah Aldrich, told me about an idea he had for a game. His thought was that the funnest part about role-playing games like Dungeons and Dragons or Pathfinder, is leveling up. You get better at the things you do, and learn new things that make the things you already do even better. Translation: you get to kill your enemies in funner, flashier ways. The bliss of leveling up is no more tangible, perhaps, than for spellcasters, who get bigger and better spells. I mean really, everyone who has ever played a wizard looks forward to level 3 if only to get their first fireball!
The downside to playing RPGs, of course, is that you only get to level up once every 4 or 5 sessions (depending on the speed of your experience track). Even then, if your sessions are spread out as far as ours tend to be, that might mean hurling your first fireball is literally months away!
Jeremiah said he wished there were a game that would let you level up several times in one session, and only take 45 minutes to play. We talked about the idea for several hours. After discussing what said hypothetical game would be like, we both stared at each other meaningfully. Holy crap, I thought. We just made up a game. This thing could be real.
Jeremiah Aldrich and LeAnna Herrmann at the first playtest. |
Then, last weekend, I went to Planet Comicon.
Read more about our brain-child after the jump.